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Devlog
Void Seam Dev Log: What I've Been Up To
June 15, 2026
by
danielfp248
Been heads down on this for a while so figured I'd write up what's actually changed since we got the Spanish translation working. The translation stuff itself ended up being pretty painless (it is awf...
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Void Seam Dev Log #2 | May 24–25, 2026
May 26, 2026
by
danielfp248
A productive couple of days. The focus split between fixing some long-standing reliability issues that were quietly breaking things in built versions of the game, and shipping two sizeable new feature...
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My try at an asteroid mining, "Against the Storm" inspired game
May 24, 2026
by
danielfp248
've been prototyping a small game called Void Seam. The idea is a colony strategy roguelike inspired by Against the Storm, but set on drifting asteroids. I really like the pressure and decision making...
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